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[ignore]
; We fork some components by platform
.*/*[.]android.js
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<PROJECT_ROOT>/template/.*
; Ignore the Dangerfile
<PROJECT_ROOT>/bots/dangerfile.js
; Ignore "BUCK" generated dirs
<PROJECT_ROOT>/\.buckd/
; These should not be required directly
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.*/node_modules/warning/.*
; Flow doesn't support platforms
.*/Libraries/Utilities/LoadingView.js
[untyped]
.*/node_modules/@react-native-community/cli/.*/.*
[include]
[declarations]
.*/node_modules/.*
[libs]
interface.js
flow/
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MIT License
Copyright (c) Facebook, Inc. and its affiliates.
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.
__tests__
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
// A little helper to make sure we have the right memory allocation ready for use.
// We assume that we will only this in one place so no reference counting is necessary.
// Needs to be freed when deallocated.
// This is fragile since this relies on these values not getting reused. Consider
// wrapping these in an Obj-C class or some ARC hackery to get refcounting.
typedef struct {
size_t count;
CGFloat *array;
} ARTCGFloatArray;
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <Foundation/Foundation.h>
@protocol ARTContainer <NSObject>
// This is used as a hook for child to mark it's parent as dirty.
// This bubbles up to the root which gets marked as dirty.
- (void)invalidate;
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <Foundation/Foundation.h>
#import "ARTContainer.h"
#import "ARTNode.h"
@interface ARTGroup : ARTNode <ARTContainer>
@property (nonatomic, assign) CGRect clipping;
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/ARTGroup.h>
@implementation ARTGroup
- (void)renderLayerTo:(CGContextRef)context
{
if (!CGRectIsEmpty(self.clipping)) {
CGContextClipToRect(context, self.clipping);
}
for (ARTNode *node in self.subviews) {
[node renderTo:context];
}
}
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/UIView+React.h>
/**
* ART nodes are implemented as empty UIViews but this is just an implementation detail to fit
* into the existing view management. They should also be shadow views and painted on a background
* thread.
*/
@interface ARTNode : UIView
@property (nonatomic, assign) CGFloat opacity;
- (void)invalidate;
- (void)renderTo:(CGContextRef)context;
/**
* renderTo will take opacity into account and draw renderLayerTo off-screen if there is opacity
* specified, then composite that onto the context. renderLayerTo always draws at opacity=1.
* @abstract
*/
- (void)renderLayerTo:(CGContextRef)context;
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/ARTNode.h>
#import <React/ARTContainer.h>
@implementation ARTNode
- (void)insertReactSubview:(UIView *)subview atIndex:(NSInteger)atIndex
{
[super insertReactSubview:subview atIndex:atIndex];
[self insertSubview:subview atIndex:atIndex];
[self invalidate];
}
- (void)removeReactSubview:(UIView *)subview
{
[super removeReactSubview:subview];
[self invalidate];
}
- (void)didUpdateReactSubviews
{
// Do nothing, as subviews are inserted by insertReactSubview:
}
- (void)setOpacity:(CGFloat)opacity
{
[self invalidate];
_opacity = opacity;
}
- (void)setTransform:(CGAffineTransform)transform
{
[self invalidate];
super.transform = transform;
}
- (void)invalidate
{
id<ARTContainer> container = (id<ARTContainer>)self.superview;
[container invalidate];
}
- (void)renderTo:(CGContextRef)context
{
if (self.opacity <= 0) {
// Nothing to paint
return;
}
if (self.opacity >= 1) {
// Just paint at full opacity
CGContextSaveGState(context);
CGContextConcatCTM(context, self.transform);
CGContextSetAlpha(context, 1);
[self renderLayerTo:context];
CGContextRestoreGState(context);
return;
}
// This needs to be painted on a layer before being composited.
CGContextSaveGState(context);
CGContextConcatCTM(context, self.transform);
CGContextSetAlpha(context, self.opacity);
CGContextBeginTransparencyLayer(context, NULL);
[self renderLayerTo:context];
CGContextEndTransparencyLayer(context);
CGContextRestoreGState(context);
}
- (void)renderLayerTo:(CGContextRef)context
{
// abstract
}
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <Foundation/Foundation.h>
#import "ARTBrush.h"
#import "ARTCGFloatArray.h"
#import "ARTNode.h"
@interface ARTRenderable : ARTNode
@property (nonatomic, strong) ARTBrush *fill;
@property (nonatomic, assign) CGColorRef stroke;
@property (nonatomic, assign) CGFloat strokeWidth;
@property (nonatomic, assign) CGLineCap strokeCap;
@property (nonatomic, assign) CGLineJoin strokeJoin;
@property (nonatomic, assign) ARTCGFloatArray strokeDash;
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/ARTRenderable.h>
@implementation ARTRenderable
- (void)setFill:(ARTBrush *)fill
{
[self invalidate];
_fill = fill;
}
- (void)setStroke:(CGColorRef)stroke
{
if (stroke == _stroke) {
return;
}
[self invalidate];
CGColorRelease(_stroke);
_stroke = CGColorRetain(stroke);
}
- (void)setStrokeWidth:(CGFloat)strokeWidth
{
[self invalidate];
_strokeWidth = strokeWidth;
}
- (void)setStrokeCap:(CGLineCap)strokeCap
{
[self invalidate];
_strokeCap = strokeCap;
}
- (void)setStrokeJoin:(CGLineJoin)strokeJoin
{
[self invalidate];
_strokeJoin = strokeJoin;
}
- (void)setStrokeDash:(ARTCGFloatArray)strokeDash
{
if (strokeDash.array == _strokeDash.array) {
return;
}
if (_strokeDash.array) {
free(_strokeDash.array);
}
[self invalidate];
_strokeDash = strokeDash;
}
- (void)dealloc
{
CGColorRelease(_stroke);
if (_strokeDash.array) {
free(_strokeDash.array);
}
}
- (void)renderTo:(CGContextRef)context
{
if (self.opacity <= 0 || self.opacity >= 1 || (self.fill && self.stroke)) {
// If we have both fill and stroke, we will need to paint this using normal compositing
[super renderTo: context];
return;
}
// This is a terminal with only one painting. Therefore we don't need to paint this
// off-screen. We can just composite it straight onto the buffer.
CGContextSaveGState(context);
CGContextConcatCTM(context, self.transform);
CGContextSetAlpha(context, self.opacity);
[self renderLayerTo:context];
CGContextRestoreGState(context);
}
- (void)renderLayerTo:(CGContextRef)context
{
// abstract
}
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <Foundation/Foundation.h>
#import "ARTRenderable.h"
@interface ARTShape : ARTRenderable
@property (nonatomic, assign) CGPathRef d;
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/ARTShape.h>
@implementation ARTShape
- (void)setD:(CGPathRef)d
{
if (d == _d) {
return;
}
[self invalidate];
CGPathRelease(_d);
_d = CGPathRetain(d);
}
- (void)dealloc
{
CGPathRelease(_d);
}
- (void)renderLayerTo:(CGContextRef)context
{
if ((!self.fill && !self.stroke) || !self.d) {
return;
}
CGPathDrawingMode mode = kCGPathStroke;
if (self.fill) {
if ([self.fill applyFillColor:context]) {
mode = kCGPathFill;
} else {
CGContextSaveGState(context);
CGContextAddPath(context, self.d);
CGContextClip(context);
[self.fill paint:context];
CGContextRestoreGState(context);
if (!self.stroke) {
return;
}
}
}
if (self.stroke) {
CGContextSetStrokeColorWithColor(context, self.stroke);
CGContextSetLineWidth(context, self.strokeWidth);
CGContextSetLineCap(context, self.strokeCap);
CGContextSetLineJoin(context, self.strokeJoin);
ARTCGFloatArray dash = self.strokeDash;
if (dash.count) {
CGContextSetLineDash(context, 0, dash.array, dash.count);
}
if (mode == kCGPathFill) {
mode = kCGPathFillStroke;
}
}
CGContextAddPath(context, self.d);
CGContextDrawPath(context, mode);
}
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <UIKit/UIKit.h>
#import "ARTContainer.h"
@interface ARTSurfaceView : UIView <ARTContainer>
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/ARTSurfaceView.h>
#import <React/RCTLog.h>
#import <React/ARTNode.h>
@implementation ARTSurfaceView
- (instancetype)initWithFrame:(CGRect)frame
{
if (self = [super initWithFrame:frame]) {
self.opaque = NO;
}
return self;
}
- (void)insertReactSubview:(UIView *)subview atIndex:(NSInteger)atIndex
{
[super insertReactSubview:subview atIndex:atIndex];
[self insertSubview:subview atIndex:atIndex];
[self invalidate];
}
- (void)removeReactSubview:(UIView *)subview
{
[super removeReactSubview:subview];
[self invalidate];
}
- (void)didUpdateReactSubviews
{
// Do nothing, as subviews are inserted by insertReactSubview:
}
- (void)invalidate
{
[self setNeedsDisplay];
}
- (void)drawRect:(CGRect)rect
{
[super drawRect:rect];
CGContextRef context = UIGraphicsGetCurrentContext();
for (ARTNode *node in self.subviews) {
[node renderTo:context];
}
}
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <Foundation/Foundation.h>
#import "ARTRenderable.h"
#import "ARTTextFrame.h"
@interface ARTText : ARTRenderable
@property (nonatomic, assign) CTTextAlignment alignment;
@property (nonatomic, assign) ARTTextFrame textFrame;
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/ARTText.h>
#import <CoreText/CoreText.h>
@implementation ARTText
- (void)setAlignment:(CTTextAlignment)alignment
{
[self invalidate];
_alignment = alignment;
}
static void ARTFreeTextFrame(ARTTextFrame frame)
{
if (frame.count) {
// We must release each line before freeing up this struct
for (int i = 0; i < frame.count; i++) {
CFRelease(frame.lines[i]);
}
free(frame.lines);
free(frame.widths);
}
}
- (void)setTextFrame:(ARTTextFrame)frame
{
if (frame.lines != _textFrame.lines) {
ARTFreeTextFrame(_textFrame);
}
[self invalidate];
_textFrame = frame;
}
- (void)dealloc
{
ARTFreeTextFrame(_textFrame);
}
- (void)renderLayerTo:(CGContextRef)context
{
ARTTextFrame frame = self.textFrame;
if ((!self.fill && !self.stroke) || !frame.count) {
return;
}
// to-do: draw along a path
CGTextDrawingMode mode = kCGTextStroke;
if (self.fill) {
if ([self.fill applyFillColor:context]) {
mode = kCGTextFill;
} else {
for (int i = 0; i < frame.count; i++) {
CGContextSaveGState(context);
// Inverse the coordinate space since CoreText assumes a bottom-up coordinate space
CGContextScaleCTM(context, 1.0, -1.0);
CGContextSetTextDrawingMode(context, kCGTextClip);
[self renderLineTo:context atIndex:i];
// Inverse the coordinate space back to the original before filling
CGContextScaleCTM(context, 1.0, -1.0);
[self.fill paint:context];
// Restore the state so that the next line can be clipped separately
CGContextRestoreGState(context);
}
if (!self.stroke) {
return;
}
}
}
if (self.stroke) {
CGContextSetStrokeColorWithColor(context, self.stroke);
CGContextSetLineWidth(context, self.strokeWidth);
CGContextSetLineCap(context, self.strokeCap);
CGContextSetLineJoin(context, self.strokeJoin);
ARTCGFloatArray dash = self.strokeDash;
if (dash.count) {
CGContextSetLineDash(context, 0, dash.array, dash.count);
}
if (mode == kCGTextFill) {
mode = kCGTextFillStroke;
}
}
CGContextSetTextDrawingMode(context, mode);
// Inverse the coordinate space since CoreText assumes a bottom-up coordinate space
CGContextScaleCTM(context, 1.0, -1.0);
for (int i = 0; i < frame.count; i++) {
[self renderLineTo:context atIndex:i];
}
}
- (void)renderLineTo:(CGContextRef)context atIndex:(int)index
{
ARTTextFrame frame = self.textFrame;
CGFloat shift;
switch (self.alignment) {
case kCTTextAlignmentRight:
shift = frame.widths[index];
break;
case kCTTextAlignmentCenter:
shift = (frame.widths[index] / 2);
break;
default:
shift = 0;
break;
}
// We should consider snapping this shift to device pixels to improve rendering quality
// when a line has subpixel width.
CGContextSetTextPosition(context, -shift, -frame.baseLine - frame.lineHeight * index);
CTLineRef line = frame.lines[index];
CTLineDraw(line, context);
}
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <CoreText/CoreText.h>
// A little helper to make sure we have a set of lines including width ready for use.
// We assume that we will only this in one place so no reference counting is necessary.
// Needs to be freed when deallocated.
// This is fragile since this relies on these values not getting reused. Consider
// wrapping these in an Obj-C class or some ARC hackery to get refcounting.
typedef struct {
size_t count;
CGFloat baseLine; // Distance from the origin to the base line of the first line
CGFloat lineHeight; // Distance between lines
CTLineRef *lines;
CGFloat *widths; // Width of each line
} ARTTextFrame;
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <CoreGraphics/CoreGraphics.h>
#import <Foundation/Foundation.h>
@interface ARTBrush : NSObject
/* @abstract */
- (instancetype)initWithArray:(NSArray *)data NS_DESIGNATED_INITIALIZER;
/**
* For certain brushes we can fast path a combined fill and stroke.
* For those brushes we override applyFillColor which sets the fill
* color to be used by those batch paints. Those return YES.
* We can't batch gradient painting in CoreGraphics, so those will
* return NO and paint gets called instead.
* @abstract
*/
- (BOOL)applyFillColor:(CGContextRef)context;
/**
* paint fills the context with a brush. The context is assumed to
* be clipped.
* @abstract
*/
- (void)paint:(CGContextRef)context;
@end
/*
* Copyright (c) Facebook, Inc. and its affiliates.
*
* This source code is licensed under the MIT license found in the
* LICENSE file in the root directory of this source tree.
*/
#import <React/ARTBrush.h>
#import <React/RCTDefines.h>
@implementation ARTBrush
- (instancetype)initWithArray:(NSArray *)data
{
return [super init];
}
RCT_NOT_IMPLEMENTED(- (instancetype)init)
- (BOOL)applyFillColor:(CGContextRef)context
{
return NO;
}
- (void)paint:(CGContextRef)context
{
// abstract
}
@end
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